Latest Stable

The most recent stable release is 0.G Gaiman. We recommend stable for the most bug-free experience possible. You can download it from the Releases Page.

Latest Experimental

Cataclysm: DDA is under constant development. As such, stable can lag behind with features. If you would like access to the bleeding edge of features and any bugs that may come along with them, you can download the latest experimental builds below.

MSVC builds (Windows only)

Builds tagged with -msvc are built with Microsoft Visual C++ compiler. If you are not developing or triaging a bug, the two build types should be equivalent and you can pick either.


Cataclysm-DDA experimental build 2024-11-03-2221

What’s Changed

  • Nerf several vitamin-based supplement prices by @Karol1223 in https://github.com/CleverRaven/Cataclysm-DDA/pull/77555
  • Don’t apply parkour bonus when moving prone by @Night-Pryanik in https://github.com/CleverRaven/Cataclysm-DDA/pull/77557

Full Changelog: https://github.com/CleverRaven/Cataclysm-DDA/compare/cdda-experimental-2024-11-03-1954…cdda-experimental-2024-11-03-2221

Timestamp: 2024-11-03 22:21:52 UTC

Cataclysm-DDA experimental build 2024-11-03-1954

What’s Changed

  • Bail out of choosing activity for multiple NPCs if none chosen by @sparr in https://github.com/CleverRaven/Cataclysm-DDA/pull/77536

Full Changelog: https://github.com/CleverRaven/Cataclysm-DDA/compare/cdda-experimental-2024-11-03-1719…cdda-experimental-2024-11-03-1954

Timestamp: 2024-11-03 19:54:50 UTC

Cataclysm-DDA experimental build 2024-11-03-1719

What’s Changed

  • Refactor repeated map.ter .furn .*_at calls by @sparr in https://github.com/CleverRaven/Cataclysm-DDA/pull/77109

Full Changelog: https://github.com/CleverRaven/Cataclysm-DDA/compare/cdda-experimental-2024-11-03-0844…cdda-experimental-2024-11-03-1719

Timestamp: 2024-11-03 17:19:33 UTC

Cataclysm-DDA experimental build 2024-11-03-0844

What’s Changed

  • Remove furniture/terrain legacy alias code and JSON by @ShnitzelX2 in https://github.com/CleverRaven/Cataclysm-DDA/pull/77523

Full Changelog: https://github.com/CleverRaven/Cataclysm-DDA/compare/cdda-experimental-2024-11-03-0625…cdda-experimental-2024-11-03-0844

Timestamp: 2024-11-03 09:44:49 UTC

Cataclysm-DDA experimental build 2024-11-03-0625

What’s Changed

  • [Magiclysm] Add a trait that prevents magical spellcasting by @SariusSkelrets in https://github.com/CleverRaven/Cataclysm-DDA/pull/77543

Full Changelog: https://github.com/CleverRaven/Cataclysm-DDA/compare/cdda-experimental-2024-11-03-0302…cdda-experimental-2024-11-03-0625

Timestamp: 2024-11-03 06:25:41 UTC

Cataclysm-DDA experimental build 2024-11-03-0302

What’s Changed

  • Distribute faction camp food from vehicle cargo zone by @sparr in https://github.com/CleverRaven/Cataclysm-DDA/pull/77540
  • Actually stop bleeding with bandages by @sparr in https://github.com/CleverRaven/Cataclysm-DDA/pull/77537
  • NO_I18N for base game by @Uwuewsky in https://github.com/CleverRaven/Cataclysm-DDA/pull/77498
  • Refactoring Hub01’s prototype menu by @Uwuewsky in https://github.com/CleverRaven/Cataclysm-DDA/pull/77471

Full Changelog: https://github.com/CleverRaven/Cataclysm-DDA/compare/cdda-experimental-2024-11-03-0005…cdda-experimental-2024-11-03-0302

Timestamp: 2024-11-03 03:03:06 UTC

Cataclysm-DDA experimental build 2024-11-03-0005

What’s Changed

  • Soft landing by @Vgoloshivskiy in https://github.com/CleverRaven/Cataclysm-DDA/pull/77016
  • Update fence posts and bollards by @sparr in https://github.com/CleverRaven/Cataclysm-DDA/pull/77539
  • typified a bit of vehicle.h + dependents by @PatrikLundell in https://github.com/CleverRaven/Cataclysm-DDA/pull/77008
  • Melee weapon item groups for random NPCs by @ShnitzelX2 in https://github.com/CleverRaven/Cataclysm-DDA/pull/77490

Full Changelog: https://github.com/CleverRaven/Cataclysm-DDA/compare/cdda-experimental-2024-11-02-2034…cdda-experimental-2024-11-03-0005

Timestamp: 2024-11-03 00:05:35 UTC

Cataclysm-DDA experimental build 2024-11-02-2034

What’s Changed

  • Only update PC location if it’s inbounds by @PatrikLundell in https://github.com/CleverRaven/Cataclysm-DDA/pull/77528
  • Fix two typos in Rifles skill description by @Maarifrah in https://github.com/CleverRaven/Cataclysm-DDA/pull/77526
  • [Magiclysm] Feral dabblers: add small chance ferals know a single spell by @Standing-Storm in https://github.com/CleverRaven/Cataclysm-DDA/pull/77509
  • [MoM] Remove monster inherent speed boosts, replace with actual powers that have to be used by @Standing-Storm in https://github.com/CleverRaven/Cataclysm-DDA/pull/77492
  • Some factions claim only one OMT by @RenechCDDA in https://github.com/CleverRaven/Cataclysm-DDA/pull/77428
  • [XE] fix two bugs about learning new blood gifts by @SariusSkelrets in https://github.com/CleverRaven/Cataclysm-DDA/pull/77533
  • Fix typo and an incorrect comma in XE Shredder Shotgun by @Maarifrah in https://github.com/CleverRaven/Cataclysm-DDA/pull/77512

New Contributors

  • @Maarifrah made their first contribution in https://github.com/CleverRaven/Cataclysm-DDA/pull/77526

Full Changelog: https://github.com/CleverRaven/Cataclysm-DDA/compare/cdda-experimental-2024-11-02-1735…cdda-experimental-2024-11-02-2034

Timestamp: 2024-11-02 20:34:23 UTC

Cataclysm-DDA experimental build 2024-11-02-1735

What’s Changed

  • Balance/fix ranged weapon selection for random NPCs by @ShnitzelX2 in https://github.com/CleverRaven/Cataclysm-DDA/pull/77510

Full Changelog: https://github.com/CleverRaven/Cataclysm-DDA/compare/cdda-experimental-2024-11-02-1403…cdda-experimental-2024-11-02-1735

Timestamp: 2024-11-02 17:35:45 UTC

Cataclysm-DDA experimental build 2024-11-02-1403

What’s Changed

  • Allow a list of pre_terrain for constructions by @sparr in https://github.com/CleverRaven/Cataclysm-DDA/pull/76980

Full Changelog: https://github.com/CleverRaven/Cataclysm-DDA/compare/cdda-experimental-2024-11-02-0909…cdda-experimental-2024-11-02-1403

Timestamp: 2024-11-02 14:03:43 UTC